diff --git a/js/minigames/lockpicking/lockpicking-game-phaser.js b/js/minigames/lockpicking/lockpicking-game-phaser.js index 1f4b665..7f5c01c 100644 --- a/js/minigames/lockpicking/lockpicking-game-phaser.js +++ b/js/minigames/lockpicking/lockpicking-game-phaser.js @@ -947,8 +947,8 @@ export class LockpickingMinigamePhaser extends MinigameScene { pin.springChannelRect.lineStyle(1, 0x1a1a1a); pin.springChannelRect.strokeRect(-13, 3, 26, springChannelHeight - 3); - // Make pin interactive - 25% less wide, full height from spring top to pin bottom (extended down) - pin.container.setInteractive(new Phaser.Geom.Rectangle(-18.75, -110, 37.5, 140), Phaser.Geom.Rectangle.Contains); + // Make pin interactive - 25% less wide, full height from spring top to bottom of keyway (extended down) + pin.container.setInteractive(new Phaser.Geom.Rectangle(-18.75, -110, 37.5, 230), Phaser.Geom.Rectangle.Contains); // Add pin number const pinText = this.scene.add.text(0, 40, (i + 1).toString(), {