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+# Hacktivity Integration - Specific Details
+
+**Addendum to Rails Engine Migration Plan**
+
+Based on actual Hacktivity codebase analysis.
+
+---
+
+## ✅ Validation: Plan is Compatible
+
+The implementation plan is **fully compatible** with Hacktivity! Here's what we've confirmed:
+
+### Database: PostgreSQL ✅
+- Hacktivity uses PostgreSQL
+- JSONB support confirmed
+- Plan's schema will work perfectly
+
+### User Model: Compatible ✅
+- Hacktivity User has enum roles: `user`, `pro`, `lbu_student`, `vip`, `admin`, `account_manager`
+- Admin check: `user.admin?` (enum method) or `user.role == "admin"`
+- Polymorphic association will work fine
+
+### Testing: Perfect Match ✅
+- Hacktivity uses **Minitest** (not RSpec)
+- Uses shoulda-matchers
+- Plan already uses Minitest with fixtures
+- Integration test patterns match exactly
+
+### CSP & Nonces: Already Covered ✅
+- Hacktivity uses `nonce: content_security_policy_nonce` everywhere
+- Plan already includes this in all views
+- `unsafe-eval` already allowed (needed for Phaser)
+
+---
+
+## 🔧 Specific Integration Instructions
+
+### 1. Mounting the Engine in Hacktivity
+
+Add to `config/routes.rb`:
+
+```ruby
+# config/routes.rb (in Hacktivity)
+
+# Mount BreakEscape engine (no special auth needed for viewing scenarios)
+mount BreakEscape::Engine => "/break_escape"
+
+# Or with authentication required:
+authenticate :user do
+ mount BreakEscape::Engine => "/break_escape"
+end
+
+# Or with role-based access (e.g., pro users only):
+authenticate :user, ->(u) { u.pro? || u.admin? } do
+ mount BreakEscape::Engine => "/break_escape"
+end
+```
+
+**Recommended:** Start without authentication block (scenarios list is public), let engine handle authorization with Pundit.
+
+---
+
+### 2. User Model Integration
+
+The polymorphic association will work perfectly with Hacktivity's User model.
+
+**No changes needed to User model**, but for clarity, you *could* add (optional):
+
+```ruby
+# app/models/user.rb (in Hacktivity)
+class User < ApplicationRecord
+ # ... existing code ...
+
+ # Optional: Add association for visibility
+ has_many :break_escape_games,
+ class_name: 'BreakEscape::GameInstance',
+ as: :player,
+ dependent: :destroy
+end
+```
+
+This is **optional** - the polymorphic association works without it.
+
+---
+
+### 3. Layout Integration
+
+Hacktivity's layout supports **embedded mode** via `params[:embedded]`.
+
+#### Option A: Embedded in Hacktivity Layout
+
+**Keep the engine view simple and let Hacktivity layout wrap it:**
+
+```erb
+<%# app/views/break_escape/games/show.html.erb (SIMPLIFIED) %>
+
+<%# Game container %>
+
+
+<%# Bootstrap config %>
+
+
+<%# Load game assets %>
+<%= stylesheet_link_tag '/break_escape/css/styles.css', nonce: true %>
+<%= javascript_include_tag '/break_escape/js/main.js', type: 'module', nonce: true %>
+```
+
+This will be wrapped in Hacktivity's layout automatically!
+
+#### Option B: Full-Screen Game Mode
+
+**For a full-screen game experience:**
+
+```ruby
+# app/controllers/break_escape/games_controller.rb
+def show
+ @game_instance = GameInstance.find(params[:id])
+ @scenario = @game_instance.scenario
+ authorize @game_instance if defined?(Pundit)
+
+ # Use Hacktivity's embedded mode
+ render layout: !params[:embedded].nil? ? false : 'application'
+end
+```
+
+Then link to: `/break_escape/games/123?embedded=true`
+
+This removes Hacktivity's nav/footer for immersive gameplay.
+
+---
+
+### 4. Authorization with Pundit
+
+The plan already includes Pundit policies. They'll work with Hacktivity's User model:
+
+```ruby
+# app/policies/break_escape/game_instance_policy.rb
+module BreakEscape
+ class GameInstancePolicy < ApplicationPolicy
+ def show?
+ # Owner, or admin/account_manager can view
+ record.player == user || user&.admin? || user&.account_manager?
+ end
+
+ def update?
+ show?
+ end
+
+ class Scope < Scope
+ def resolve
+ if user&.admin? || user&.account_manager?
+ scope.all
+ else
+ scope.where(player: user)
+ end
+ end
+ end
+ end
+end
+```
+
+**Note:** Uses Hacktivity's `admin?` and `account_manager?` enum methods.
+
+---
+
+### 5. Scenario Access by Role
+
+You can restrict scenarios by user role:
+
+```ruby
+# app/policies/break_escape/scenario_policy.rb
+module BreakEscape
+ class ScenarioPolicy < ApplicationPolicy
+ def show?
+ # Published scenarios for everyone
+ return true if record.published?
+
+ # Unpublished scenarios for admin/vip/account_manager
+ user&.admin? || user&.vip? || user&.account_manager?
+ end
+
+ class Scope < Scope
+ def resolve
+ if user&.admin? || user&.account_manager?
+ # Admins and account managers see all
+ scope.all
+ elsif user&.vip? || user&.pro?
+ # VIP and Pro users see published + premium
+ scope.where(published: true)
+ # Could add: .or(scope.where(premium: true)) if you add that field
+ else
+ # Regular users see only published
+ scope.published
+ end
+ end
+ end
+ end
+end
+```
+
+---
+
+### 6. Navigation Integration
+
+Add link to Hacktivity's navigation:
+
+```erb
+<%# app/views/layouts/_navigation.html.erb (in Hacktivity) %>
+
+<%# Add to nav menu %>
+
+ <%= link_to "Escape Rooms", break_escape_root_path, class: "nav-link" %>
+
+```
+
+Or add to a specific section:
+
+```erb
+<%= link_to "BreakEscape", break_escape.root_path, class: "btn btn-primary" %>
+```
+
+**Note:** Use `break_escape.` prefix for engine routes in Hacktivity views.
+
+---
+
+### 7. Test Helper Integration
+
+Add to Hacktivity's test helper for engine tests:
+
+```ruby
+# test/test_helper.rb (in Hacktivity)
+ENV['RAILS_ENV'] ||= 'test'
+require_relative '../config/environment'
+require 'rails/test_help'
+
+class ActiveSupport::TestCase
+ fixtures :all
+
+ # Include Devise helpers
+ include Devise::Test::IntegrationHelpers # for sign_in
+
+ # Helper to access engine routes in tests
+ def break_escape
+ BreakEscape::Engine.routes.url_helpers
+ end
+end
+```
+
+---
+
+### 8. Current User in Engine Controllers
+
+The engine's `ApplicationController` can access Hacktivity's `current_user`:
+
+```ruby
+# app/controllers/break_escape/application_controller.rb
+module BreakEscape
+ class ApplicationController < ActionController::Base
+ # Pundit
+ include Pundit::Authorization if defined?(Pundit)
+
+ # Hacktivity's current_user is automatically available!
+ def current_player
+ if BreakEscape.configuration.standalone_mode
+ # Standalone: use demo user
+ @current_player ||= DemoUser.first_or_create!(
+ handle: BreakEscape.configuration.demo_user['handle'],
+ role: BreakEscape.configuration.demo_user['role']
+ )
+ else
+ # Mounted in Hacktivity: use their current_user
+ current_user # Devise method from Hacktivity
+ end
+ end
+ helper_method :current_player
+
+ # Optional: Require login
+ # before_action :authenticate_user!, unless: -> { BreakEscape.configuration.standalone_mode }
+ end
+end
+```
+
+**Important:** `current_user` from Hacktivity's Devise is automatically available in the engine!
+
+---
+
+### 9. Migration Installation
+
+When ready to deploy to Hacktivity:
+
+```bash
+# In Hacktivity directory
+cd /path/to/Hacktivity
+
+# Add to Gemfile
+# gem 'break_escape', path: '../BreakEscape'
+
+# Or for production
+# gem 'break_escape', git: 'https://github.com/your-org/BreakEscape'
+
+# Install
+bundle install
+
+# Copy migrations
+rails break_escape:install:migrations
+
+# Run migrations
+rails db:migrate
+
+# Import scenarios
+rails db:seed
+# Or just engine seeds:
+rails runner "load Rails.root.join('..', 'BreakEscape', 'db', 'seeds.rb')"
+```
+
+---
+
+### 10. Testing in Mounted Context
+
+Test the engine while mounted in Hacktivity:
+
+```ruby
+# test/integration/break_escape_integration_test.rb (in Hacktivity)
+require 'test_helper'
+
+class BreakEscapeIntegrationTest < ActionDispatch::IntegrationTest
+ test "user can access BreakEscape" do
+ user = users(:user)
+ sign_in user
+
+ # Access engine routes
+ get break_escape.scenarios_path
+ assert_response :success
+
+ # Create game
+ scenario = BreakEscape::Scenario.published.first
+ get break_escape.scenario_path(scenario)
+ assert_response :redirect
+
+ # Find created game
+ game = BreakEscape::GameInstance.find_by(player: user, scenario: scenario)
+ assert_not_nil game
+
+ # Play game
+ get break_escape.game_path(game)
+ assert_response :success
+ end
+
+ test "admin can see all games" do
+ admin = users(:admin)
+ sign_in admin
+
+ get break_escape.scenarios_path
+ assert_response :success
+
+ # Should see all scenarios (published and unpublished)
+ # Test via Pundit policy...
+ end
+end
+```
+
+---
+
+### 11. Configuration Differences
+
+**Standalone mode** (BreakEscape development):
+```yaml
+# config/break_escape_standalone.yml
+development:
+ standalone_mode: true
+ demo_user:
+ handle: "demo_player"
+ role: "pro"
+```
+
+**Mounted mode** (Hacktivity production):
+```yaml
+# config/break_escape_standalone.yml (in Hacktivity)
+production:
+ standalone_mode: false # Uses Hacktivity's User model
+```
+
+---
+
+### 12. Role Mapping
+
+Hacktivity roles → BreakEscape access:
+
+| Hacktivity Role | Access Level | Can See |
+|----------------|--------------|---------|
+| `user` | Basic | Published scenarios |
+| `pro` | Enhanced | Published scenarios |
+| `lbu_student` | Basic | Published scenarios |
+| `vip` | Enhanced | Published + unpublished* |
+| `admin` | Full | All scenarios |
+| `account_manager` | Full | All scenarios |
+
+*Can customize in `ScenarioPolicy`
+
+---
+
+## 🎯 Recommended Deployment Steps
+
+### Phase 1: Standalone Development (Weeks 1-6)
+1. Build engine in BreakEscape directory
+2. Test with standalone mode
+3. Run all engine tests
+4. Verify all scenarios work
+
+### Phase 2: Local Hacktivity Integration (Week 7)
+1. Add gem to Hacktivity Gemfile (local path)
+2. Install migrations
+3. Mount in routes
+4. Test with real User accounts
+5. Verify Pundit policies work
+
+### Phase 3: Staging Deployment (Week 8)
+1. Push to staging Hacktivity
+2. User acceptance testing
+3. Fix any integration issues
+4. Performance testing
+
+### Phase 4: Production (Week 9+)
+1. Deploy to production
+2. Monitor logs and errors
+3. Gather user feedback
+
+---
+
+## 🔧 Quick Integration Checklist
+
+When mounting in Hacktivity:
+
+- [ ] Add `gem 'break_escape'` to Gemfile
+- [ ] `bundle install`
+- [ ] `rails break_escape:install:migrations`
+- [ ] `rails db:migrate`
+- [ ] Add `mount BreakEscape::Engine => "/break_escape"` to routes
+- [ ] Update `config/break_escape_standalone.yml` (standalone_mode: false)
+- [ ] Seed scenarios: `rails db:seed`
+- [ ] Add navigation link
+- [ ] Test with different user roles
+- [ ] Verify Pundit policies
+- [ ] Test CSP / nonces working
+- [ ] Deploy!
+
+---
+
+## ⚠️ Potential Issues & Solutions
+
+### Issue 1: Asset Paths in Production
+
+**Problem:** Assets not loading with `/break_escape/` prefix
+
+**Solution:** Engine middleware handles this (already in plan):
+```ruby
+# lib/break_escape/engine.rb
+config.middleware.use ::ActionDispatch::Static, "#{root}/public"
+```
+
+### Issue 2: CSRF Token
+
+**Problem:** API calls fail with CSRF error
+
+**Solution:** Already handled in plan (config passed from view):
+```javascript
+window.breakEscapeConfig = {
+ csrfToken: '<%= form_authenticity_token %>'
+};
+```
+
+### Issue 3: Devise Timeout
+
+**Problem:** User times out during long game session
+
+**Solution:** Hacktivity timeout is 2 hours (from config), game should save state periodically (already in plan).
+
+Or extend timeout in engine:
+```ruby
+# config/initializers/devise.rb (in Hacktivity)
+config.timeout_in = 4.hours # Extend if needed
+```
+
+---
+
+## 📊 No Changes Needed
+
+These all work perfectly as-is:
+
+✅ Database schema (PostgreSQL + JSONB)
+✅ Polymorphic player association
+✅ CSP nonces in views
+✅ Session-based auth (Devise)
+✅ Minitest + fixtures
+✅ API endpoint structure
+✅ Client-side code
+✅ Scenario loading
+
+---
+
+## 🎉 Conclusion
+
+**The plan is validated and ready to implement!**
+
+All decisions were correct:
+- PostgreSQL with JSONB ✅
+- Polymorphic user model ✅
+- Session-based auth ✅
+- CSP with nonces ✅
+- Minitest testing ✅
+- Pundit authorization ✅
+
+**No major changes needed to the implementation plan.**
+
+Just follow the plan in `02_IMPLEMENTATION_PLAN.md` and `02_IMPLEMENTATION_PLAN_PART2.md`, then use this document when mounting in Hacktivity.
+
+**Start building! You're all set.** 🚀