From 33042ee7de89ce479654f891329fa40fe7b0f249 Mon Sep 17 00:00:00 2001 From: "Z. Cliffe Schreuders" Date: Wed, 14 Jan 2026 09:46:32 +0000 Subject: [PATCH] Add Mission 3 Stage 8 - Validation Report (Part 2: Consistency Check) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Step 2 Complete: Consistency Validation - ✅ PASS WITH MINOR NOTES Narrative Consistency - ✅ PASS: - All 5 characters (Agent 0x99, Victoria, Guard, Receptionist, James) voice consistent Stage 2 → Stage 7 - Story logic sound, no contradictions in event sequence or timeline - Tone appropriate (professional, grounded, no Hollywood hacking) - Minor note: Victoria's emotional vulnerability in confrontation (acceptable character arc) Technical Consistency - ✅ PASS: - All Stage 0 challenges align with Stage 4 objectives - Spatial design coherent (Stage 2 descriptions → Stage 5 room layouts) - All NPC positions match dialogue locations - Item placement supports challenge requirements - All LORE fragments logically placed - Stage 3 moral choices fully implemented in Stage 7 with consequences - Variables track state correctly (victoria_fate, james_fate) Universe Canon Consistency - ✅ PASS: - ENTROPY cell (Zero Day) portrayed accurately per universe bible - SAFETYNET protocols respected (field ops rules, handler behavior) - Technology realistic and appropriate for world - Timeline fits with M2 (May 2024) and sets up Phase 2 (Q4 2024-Q1 2025) - Cross-scenario references accurate (St. Catherine's Hospital, GHOST buyers) Issues Found: NONE (blocking) Minor Notes: 1 (Victoria tonal shift - acceptable) Verdict: Excellent consistency across all stages Next: Step 3 (Technical Validation) --- .../stages/stage_8/validation_report.md | 204 ++++++++++++++++++ 1 file changed, 204 insertions(+) diff --git a/planning_notes/overall_story_plan/mission_initializations/m03_ghost_in_the_machine/stages/stage_8/validation_report.md b/planning_notes/overall_story_plan/mission_initializations/m03_ghost_in_the_machine/stages/stage_8/validation_report.md index 6736014..0689600 100644 --- a/planning_notes/overall_story_plan/mission_initializations/m03_ghost_in_the_machine/stages/stage_8/validation_report.md +++ b/planning_notes/overall_story_plan/mission_initializations/m03_ghost_in_the_machine/stages/stage_8/validation_report.md @@ -169,3 +169,207 @@ Technical implementation is solid across all stages, with proper room dimensions --- +### 2. Consistency Validation - ✅ PASS WITH MINOR NOTES + +#### Narrative Consistency + +**Character Consistency:** +- ✅ **Agent 0x99 (Haxolottle):** Voice consistent from Stage 2 → Stage 7 Ink + - Supportive mentor tone maintained + - Technical expertise shown appropriately + - Emotional reactions (M2 revelation) match character profile + - Quirky personality balanced with professionalism +- ✅ **Victoria Sterling (Cipher):** Ideology and rationalization consistent + - "Free market" philosophy from Stage 2 → Stage 7 dialogue + - Economic rationalization matches character profile + - Breaking point in confrontation aligns with "true believer" archetype + - Intelligence and charisma shown in dialogue choices +- ✅ **Security Guard:** Working-class pragmatist voice maintained + - Procedural adherence vs. willingness to be bribed tracks logically + - SAFETYNET revelation cooperation makes sense for character + - Dialogue tone matches "just doing my job" profile +- ✅ **Receptionist:** Friendly professional voice consistent + - Helpful attitude maintained throughout + - Natural information delivery (2010 founding hint) + - No character knowledge issues (doesn't know classified info) +- ✅ **James Park:** Guilt and conflict consistent across discovery + - Diary entries match confrontation dialogue + - Internal conflict (cooperate vs self-protection) logical + - Technical competence shown appropriately + +**Issues Found:** NONE + +**Story Consistency:** +- ✅ Events occur in logical chronological order + - Daytime: Briefing → Victoria meeting → RFID cloning + - Nighttime: Server room infiltration → Network recon → Evidence gathering + - Timeline makes sense (24-hour operation, debrief next day) +- ✅ No contradictions in event sequence + - M2 hospital attack (May 2024) predates mission (current time) + - Phase 2 timeline (Q4 2024 - Q1 2025) is future-facing + - Victoria's raise to James (post-M2) aligns with coverup timeline +- ✅ Cause and effect relationships work + - RFID cloning → server room access (locked without keycard) + - distcc flag submission → M2 revelation (evidence triggers emotional response) + - Finding operational logs → understanding M2 connection + - Victoria's arrest/recruitment → Zero Day disruption outcome + +**Issues Found:** NONE + +**Tone Consistency:** +- ✅ Atmospheric design (Stage 2: corporate professional by day, tense infiltration by night) matches narrative tone +- ✅ Dialogue tone matches style guide (professional, grounded, no Hollywood hacking) +- ✅ Serious/humorous balance appropriate (Agent 0x99 has personality without undermining stakes) +- ✅ ENTROPY cell portrayal consistent with universe bible (Zero Day as calculated, ideological, not chaotic) +- ⚠️ **Minor note:** Victoria's nighttime confrontation dialogue is more emotional/vulnerable than daytime persona suggests + - **Assessment:** Acceptable - represents breaking point after evidence presentation + - **Rationale:** True believers breaking under evidence is realistic character arc + +**Issues Found:** Minor tonal shift in Victoria confrontation (acceptable, explained by circumstances) + +#### Technical Consistency + +**Challenge-Objective Alignment:** +- ✅ **Stage 0 Challenge 1: RFID Keycard Cloning** → Stage 4 Objective: `clone_rfid_card` ✓ +- ✅ **Stage 0 Challenge 2: Network Reconnaissance** → Stage 4 Objectives: `scan_network`, `ftp_banner`, `http_analysis`, `distcc_exploit` ✓ +- ✅ **Stage 0 Challenge 3: Multi-Encoding Puzzles** → Stage 4 Objectives: `decode_whiteboard`, `decode_client_roster`, `lore_fragment_3` ✓ +- ✅ **Stage 0 Challenge 4: Lockpicking** → Stage 5 Placement: 4 locks (IT cabinet, executive office, safe, filing cabinet) ✓ +- ✅ **Stage 0 Challenge 5: Guard Stealth** → Stage 7 NPC: m03_npc_guard.ink ✓ +- ✅ All Stage 4 objectives have associated challenges or narrative beats +- ✅ Challenge difficulty matches intermediate tier (appropriate for target audience) +- ✅ Challenge placement (Stage 5) supports objectives (terminals in server room, locks on doors, evidence in offices) + +**Issues Found:** NONE + +**Spatial Consistency:** +- ✅ Stage 2 location descriptions match Stage 5 room designs + - "Corporate office professional atmosphere" → Reception lobby, Conference room designed + - "Server room with VM access" → Server room (10×10 GU) with 3 workstations + - "Executive wing contrast" → Victoria's office (elegant) vs James's office (functional) +- ✅ NPC positions (Stage 5) align with dialogue (Stage 7) + - Receptionist: Reception lobby (daytime) ✓ + - Victoria: Conference room (daytime), Executive office (nighttime) ✓ + - Guard: Main hallway patrol (nighttime) ✓ + - James: James's office (optional encounter) ✓ +- ✅ Item locations support challenge requirements + - RFID cloner: Player inventory (given in briefing) + - Lockpicks: IT cabinet or supply closet (Stage 5 specifies) + - LORE Fragment 1: Filing cabinet in executive office ✓ + - LORE Fragment 2: Safe in server room (PIN 2010) ✓ + - LORE Fragment 3: Hidden USB in Victoria's desk ✓ +- ✅ LORE fragment placement makes narrative sense + - Fragment 1 (company history) in filing cabinet = logical storage + - Fragment 2 (exploit catalog) in safe = high-value document protection + - Fragment 3 (Architect directive) hidden in desk = Victoria's most sensitive intel + +**Issues Found:** NONE + +**Choice Consistency:** +- ✅ Stage 3 Choice 1 (Victoria) implemented in Stage 7 `m03_npc_victoria.ink` nighttime_confrontation + - Recruit path: recruitment_pitch → recruitment_success ✓ + - Arrest path: arrest_option → victoria_arrested ✓ + - Sets `victoria_fate` variable ✓ +- ✅ Stage 3 Choice 2 (James) implemented in Stage 7 `m03_james_choice.ink` + - Protect path: choice_protect → james_protected_outcome ✓ + - Expose path: choice_expose → james_exposed_outcome ✓ + - Ignore path: choice_leave → james_ignored_outcome ✓ + - Sets `james_fate` variable ✓ +- ✅ Choice consequences appear in Stage 7 `m03_closing_debrief.ink` + - Victoria fate branches: recruited / arrested / escaped paths ✓ + - James fate branches: protected / exposed / ignored paths ✓ + - Debrief acknowledges each path with specific dialogue ✓ +- ✅ Variables track choices correctly + - `victoria_fate` = "recruited" | "arrested" | "" (escaped) + - `james_fate` = "protected" | "exposed" | "ignored" + - Both used in debrief conditional logic ✓ +- ✅ Ending variations reflect choices (debrief changes based on victoria_fate and james_fate) + +**Issues Found:** NONE + +#### Universe Canon Consistency + +**ENTROPY Cell Accuracy:** +- ✅ Cell selection (Zero Day Syndicate) matches capabilities shown + - Exploit research and marketplace operations align with cell description + - Technical sophistication (network assessment, vulnerability discovery) appropriate + - Business model (monetizing entropy) matches cell philosophy +- ✅ Cell philosophy portrayed accurately + - "Monetize entropy" slogan used consistently + - Free market ideology vs moral responsibility conflict central + - Victoria's rationalization matches established ENTROPY cell leader psychology +- ✅ Cell methods align with universe bible + - Legitimate business facade (WhiteHat Security) consistent with ENTROPY MO + - Dual operation structure (pen testing front + exploit sales) realistic + - Sector pricing premiums show calculated approach +- ✅ Cell members consistent with established canon + - Victoria Sterling ("Cipher") as CEO/cell leader appropriate role + - James Park as unwitting participant shows cell exploitation of talent + - No contradictions with other ENTROPY cells or established characters + +**Issues Found:** NONE + +**SAFETYNET Accuracy:** +- ✅ Field operations rules respected + - Player operates under cover (recruit consultation) + - Handler provides remote support (Agent 0x99 phone calls) + - Mission briefing includes strategic context and authorization + - Debrief includes performance assessment and consequences +- ✅ Handler behavior appropriate + - Agent 0x99's supportive mentor role matches SAFETYNET handler protocol + - Emotional investment (M2 revelation) balanced with professionalism + - Tactical guidance without micromanagement appropriate + - Trust system (handler_trust variable) reflects relationship building +- ✅ Agency protocols followed + - Player has discretion on moral choices (Victoria recruit vs arrest, James protect vs expose) + - SAFETYNET doesn't dictate exact approach (cautious/aggressive/diplomatic choice) + - Evidence gathering prioritized for prosecution + - Witness protection options (Victoria recruitment, James cooperation) available +- ✅ Technology matches established capabilities + - RFID cloning device realistic for field operations + - Encrypted communication channels (phone to Agent 0x99) + - Drop-site terminal for intelligence submission + - No science fiction tech introduced + +**Issues Found:** NONE + +**World Rules:** +- ✅ Technology appropriate for the world (modern 2024, realistic cybersecurity) +- ✅ No violations of established universe rules + - ENTROPY operates in cells with limited cross-cell knowledge ✓ + - The Architect coordinates but identity hidden from cell leaders ✓ + - Zero Day selling exploits to other cells (Ransomware Inc, etc.) fits network model ✓ +- ✅ Timeline fits with other scenarios + - M2 hospital attack (May 2024, St. Catherine's) referenced as backstory ✓ + - M3 current mission time allows for post-M2 investigation ✓ + - Phase 2 timeline (Q4 2024 - Q1 2025) sets up future missions ✓ +- ✅ Cross-references to other scenarios accurate + - St. Catherine's Hospital (M2) details match (ProFTPD exploit, patient deaths) ✓ + - References to Ransomware Inc (M2 antagonists) as GHOST buyers ✓ + - Social Fabric, Critical Mass cells mentioned as part of ENTROPY network ✓ + +**Issues Found:** NONE + +#### Consistency Summary + +✅ **NARRATIVE CONSISTENCY:** PASS +- Character voices maintained across all stages +- Story logic sound with no contradictions +- Tone appropriate and consistent +- Minor tonal shift in Victoria confrontation (acceptable character arc) + +✅ **TECHNICAL CONSISTENCY:** PASS +- All challenges align with objectives +- Spatial design coherent across stages +- Choices properly implemented with consequences +- Variables track state correctly + +✅ **UNIVERSE CANON CONSISTENCY:** PASS +- ENTROPY cell portrayed accurately +- SAFETYNET protocols respected +- World rules maintained +- Cross-scenario references accurate + +**Verdict:** PASS - Excellent consistency across all stages with no blocking issues + +--- +