Refactor whitespace and comments for consistency in BreakEscape controllers and models

- Cleaned up unnecessary whitespace in `games_controller.rb`, `missions_controller.rb`, `game.rb`, `mission.rb`, `routes.rb`, `seeds.rb`, and migration files to enhance code readability.
- Standardized comment formatting across various files to maintain consistency and improve clarity.
This commit is contained in:
Z. Cliffe Schreuders
2025-11-30 00:06:54 +00:00
parent 5d9f83192d
commit 19db2f530d
7 changed files with 29 additions and 30 deletions

View File

@@ -62,9 +62,9 @@ module BreakEscape
elsif params[:standalone_flags].present?
flags = if params[:standalone_flags].is_a?(Array)
params[:standalone_flags]
else
else
params[:standalone_flags].split(',').map(&:strip).reject(&:blank?)
end
end
initial_player_state['standalone_flags'] = flags
end
@@ -424,7 +424,7 @@ module BreakEscape
authorize @game if defined?(Pundit)
task_id = params[:task_id]
unless task_id.present?
return render json: { success: false, error: 'Missing task_id' }, status: :bad_request
end
@@ -453,7 +453,7 @@ module BreakEscape
end
result = @game.update_task_progress!(task_id, progress)
Rails.logger.debug "[BreakEscape] Task progress updated: #{task_id} = #{progress}"
render json: result
end

View File

@@ -27,7 +27,7 @@ module BreakEscape
# - Standalone mode: Flag input form
redirect_to "/break_escape/games/new?mission_id=#{@mission.id}"
else
# Legacy behavior for non-VM missions - auto-create game
# Legacy behavior for non-VM missions - auto-create game
@game = Game.find_or_create_by!(
player: current_player,
mission: @mission