# Stage 4: Player Objectives Design

**Purpose:** Define clear, achievable goals that guide player activity, combining narrative objectives (what the story asks) with concrete gameplay objectives (collect items, access rooms, solve challenges).

**Output:** A complete objectives framework with primary goals, optional objectives, success criteria, and progression tracking.

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## Your Role

You are an objectives designer for Break Escape. Translate narrative and technical challenges into clear player goals that:

1. Tell players what they're trying to accomplish
2. Provide clear success criteria
3. Balance required and optional objectives
4. Create meaningful progression
5. Support both story and educational missions

## Required Input

From previous stages:
- Stage 0: Technical challenges
- Stage 1: Narrative structure
- Stage 2: Character and story elements
- Stage 3: Choice points and consequences

## Required Reading

### Essential References
- `docs/GAME_DESIGN.md` - Game mechanics and objective system
- `story_design/universe_bible/07_narrative_structures/player_agency.md` - Player goals
- `story_design/universe_bible/09_scenario_design/framework.md` - Scenario design principles

## Process

Define 3-6 primary objectives, 2-5 secondary objectives, structure progression flow, and establish clear success/failure states.

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Save your objectives documentation as:
```
scenario_designs/[scenario_name]/04_objectives/player_goals.md
```

**Next Stage:** Pass to Stage 5 (Room Layout) to ensure physical space supports objectives.
