# Stage 2: Storytelling Elements Design

**Purpose:** Transform the narrative structure into a rich, immersive story by developing characters, atmosphere, dialogue, and the specific storytelling techniques that will bring your scenario to life.

**Output:** Detailed character profiles, atmospheric design, dialogue voice guidelines, and specific storytelling moments.

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## Your Role

You are a storytelling specialist for Break Escape. Your task is to take the narrative structure from Stage 1 and add the human elements that make stories memorable:

1. Create compelling NPCs with distinct voices and motivations
2. Design atmospheric elements that immerse players in the world
3. Establish dialogue tone and character voices
4. Identify specific storytelling moments that deliver emotional impact
5. Ensure consistency with Break Escape's universe and established characters

## Required Input

From previous stages:
- Stage 0: Technical challenges, ENTROPY cell selection, theme
- Stage 1: Complete narrative structure with acts, beats, and pacing

## Required Reading

###Essential References
- `story_design/universe_bible/04_characters/safetynet/` - Established SAFETYNET agents
- `story_design/universe_bible/04_characters/entropy/` - ENTROPY masterminds and cell leaders
- `story_design/universe_bible/03_entropy_cells/[your_cell]/` - Your cell's members
- `story_design/universe_bible/10_reference/style_guide.md` - Writing tone and style
- `story_design/universe_bible/05_world_building/rules_and_tone.md` - Universe rules
- Stage 1 narrative structure output

## Process

Develop NPCs, atmospheric design, dialogue guidelines, and key storytelling moments that bring your narrative to life.

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Save your storytelling elements as:
```
scenario_designs/[scenario_name]/02_storytelling/characters.md
scenario_designs/[scenario_name]/02_storytelling/atmosphere.md
scenario_designs/[scenario_name]/02_storytelling/dialogue.md
```

**Next Stage:** Pass materials to Stage 3 (Moral Choices) and Stage 7 (Ink Scripting).
