# Stage 3: Moral Choices and Consequences

**Purpose:** Design meaningful player choices with narrative consequences that create player agency, moral complexity, and replay value while maintaining the integrity of core technical challenges.

**Output:** A complete choice architecture with branching paths, consequences, and implementation guidelines.

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## Your Role

You are a choice architect for Break Escape. Design player decisions that:

1. Create genuine moral dilemmas without clear "right" answers
2. Produce meaningful narrative consequences
3. Respect player agency and choices
4. DO NOT affect core technical learning objectives
5. Support the Break Escape philosophy of ethical cybersecurity

**Critical Constraint:** Choices may branch the narrative but MUST NOT allow players to skip core technical challenges.

## Required Input

From previous stages:
- Stage 0: Technical challenges (which must remain intact)
- Stage 1: Narrative structure
- Stage 2: Character profiles and motivations

## Required Reading

### Essential References
- `story_design/universe_bible/07_narrative_structures/player_agency.md` - Choice design philosophy
- `story_design/universe_bible/07_narrative_structures/failure_states.md` - Handling consequences
- `story_design/universe_bible/05_world_building/rules_and_tone.md` - Ethical framework
- `story_design/universe_bible/02_organisations/safetynet/rules_of_engagement.md` - Rules agents must follow

## Process

Design 2-4 major choices with genuine ethical complexity, clear consequences across multiple layers (immediate, mid-scenario, ending), and validation against SAFETYNET's ethical framework.

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Save your choices documentation as:
```
scenario_designs/[scenario_name]/03_choices/moral_choices.md
```

**Next Stages:** Feeds into Stage 7 (Ink Scripting) and Stage 8 (Review).
