# Stage 6: LORE Fragments Creation

**Purpose:** Design and write collectible LORE fragments that reward exploration, reveal the broader Break Escape universe, and create continuous discovery across multiple scenarios.

**Output:** Complete set of LORE fragments with content, metadata, and placement rationale.

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## Your Role

You are a LORE architect for Break Escape. Your tasks:

1. Create collectible fragments that reveal universe lore
2. Balance scenario-specific content with broader storytelling
3. Design progressive revelation across multiple playthroughs
4. Write compelling, concise fragments in established style
5. Support continuous discovery across the game universe

## Required Input

From previous stages:
- Stage 0: ENTROPY cell selection
- Stage 1: Narrative structure
- Stage 2: Characters and storytelling
- Stage 5: Physical locations for fragment placement

## Required Reading

### Essential References
- `story_design/universe_bible/08_lore_system/lore_categories.md` - LORE fragment categories
- `story_design/universe_bible/08_lore_system/writing_lore.md` - Writing guidelines
- `story_design/universe_bible/08_lore_system/discovery_progression.md` - Revelation system
- `story_design/universe_bible/03_entropy_cells/[your_cell]/` - Cell LORE opportunities
- `story_design/universe_bible/10_reference/style_guide.md` - Writing style

## Process

Determine fragment budget (6-20 depending on scenario length), plan fragment arc, design individual fragments (50-200 words each), create metadata, map discovery flow, and validate against LORE system.

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Save your LORE fragments as:
```
scenario_designs/[scenario_name]/06_lore/lore_fragments.md
scenario_designs/[scenario_name]/06_lore/lore_metadata.json
```

**Next Stage:** Pass fragment IDs and discovery triggers to Stage 7 (Ink) and Stage 8 (Review).
